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  • Light Engine

    Light Engine Testing

    January 18, 2009June 21, 2009

    This low power version of the Light Engine is only about 1/20th the intensity of the full system, but that one will not be ready until late February.

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  • Light Engine

    Light Beam Projection

    January 17, 2009June 21, 2009

    The Light Engine produces fairly collimated light.

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  • Light Engine

    Partially Illuminated Light Engine

    December 4, 2008May 18, 2009

    The latest version of the omnidirectional stereoscopic camera system needs LOTS of light, so we made a Light Engine. Here’s a picture of it in action. It is VERY bright. I took this picture by pointing the camera in the general direction of the Light Engine while looking the other way. If you happen to…

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  • Camera Testing | Light Engine | Prototype4

    Pattern Projection

    October 25, 2008February 16, 2011

    I spend most of my day trying to make noise-free images, so it is no suprise that I am also interested in the opposite. Our new camera for Proto-4B can capture nearly 10 frames per second for hours. Now that we have the speed I need we will tune the exposure routines (next week’s work).

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  • Uncategorized

    Prototype 4A Scan

    August 9, 2008May 18, 2009

    Nick sat patiently while he was scanned with Proto-4A. 3 shots merged with XFuse: an OSX front end to Enfuse/Enblend. This might be my new HDR tool of choice.

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  • Lens Design

    Lens Testing with Laser

    July 21, 2008May 19, 2009

    I’m using a laser from Home Depot to roughly characterize a lens for Prototype 4B of the 3D-360 scanner. The lens looks like HAL from 2001.

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  • Software Design

    Google Sketchup Basecamp

    June 14, 2008May 19, 2009

    From June 11 to 13 Google hosted a 3-day training called SketchUp Basecamp. About 400 people from all over the world all gathered to learn about the 3D visualization techniques of SketchUp and how to integrate the 3D models into Google Earth. We spent most of our time on this patio and in the buildings…

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  • Camera Design | Camera Testing
    May 19, 2008May 19, 2009

    Self portrait in the calibration lab made during a test of new software. When this picture was taken the new code was in a user hostile pre-alpha mode. I like the noise and banding effect even though it was caused by a bug that we fixed the next day. The system is now producing low-noise…

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  • Camera Design | Prototype3 | Uncategorized

    Feb 2007 Prototype 3.3

    February 10, 2007February 16, 2011

    This hodgepodge of cameras, epoxy, and even duct tape was was used to develop 3D scanning software. After the research (late 2007) it was dissasembled and 7 of the 8 Canon 5Ds (I kept one =:-) were sold on E-bay. A much improved Prototype 4B with 10 custom cameras and lenses will allow a new…

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  • Camera Design

    Gestation Prototype 3.2

    January 27, 2007May 19, 2009

    Since 2003 I’ve been refining the patented 3D-360: an omnidirectional stereoscopic camera system. In this 2007 picture, prototype 3.2 is being upgraded to Proto-3.3. Currently (December 2008) a much-improved Proto-4B is being built with an ETA of April 2009.

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  • Uncategorized

3d 3D Metrics 3D Reconstruction 3D scanner 3d Software 8-bit 16-bit 360 Bayer pattern camera Claibration computational imaging gamma Google Earth Google Maps Google SketchUp image processing interpolation Laser LED led light Lens Light Engine logarithmic curve multi-view Pattern Projection point cloud prototype 3.2 Prototype 3.3 3D-360 Prototype 4b Purcellville rectification Resolution Test Chart sensor noise SketchUp Skip Steuart 3D-360 Spherical Steuart Systems sub-pixel processing

Latest Posts

  • 2024 Conference on Computer Vision and Pattern Recognition
  • We Are #1 in the ETH 3D Software Benchmark
  • Precise Calibration Is Essential for Good 3D Models
  • Latest Example of 3D Scanner Noise Reduction
  • Scanning Results Keep Getting Better
  • First Results from New Proto-5A Scanner

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