Photorealistic Digital 3D Model Creation

Practical photorealistic 3D capture and display has been an elusive goal since the first stereoscopic viewer was built in 1838. Because of the rapid evolution of digital camera technology over the last ten years, automatic 3D capture and display has finally becoming a practical reality. The current prototype combines our patented omnidirectional stereoscopic camera system with mature machine vision algorithms, standard 3D modeling tools, and current computer video display hardware. We are improving the quality of our 3D output by enhancing camera optics and speeding up image capture. We are also writing custom software to enhance the compatibility of our 3D output with mainstream 3D software like 3D Studio Max, Google Earth, and Google SketchUp. Contact us if you would like early access to this emerging technology.

Omnidirectional Scene Acquisition IEEE Research Paper

Digital 3d/360 Degree Camera System Patent

Feb 2007 Prototype 3.3

February 10th, 2007 1 comment


This hodgepodge of cameras, epoxy, and even duct tape was was used to develop 3D scanning software. After the research (late 2007) it was dissasembled and 7 of the 8 Canon 5Ds (I kept one =:-) were sold on E-bay. A much improved Prototype 4B with 10 custom cameras and lenses will allow a new phase of development in early 2009.

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Gestation Prototype 3.2

January 27th, 2007 No comments

Since 2003 I’ve been refining the patented 3D-360: an omnidirectional stereoscopic camera system. In this 2007 picture, prototype 3.2 is being upgraded to Proto-3.3.

Currently (December 2008) a much-improved Proto-4B is being built with an ETA of April 2009.

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Calibration Routine Image

February 21st, 2006 No comments

While developing calibration routines for my cameras these images were generated.

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