Development Timeline
Overview
Steuart Systems is in the final stages of R&D for the patented omnidirectional stereoscopic camera system: the 3D-360. This camera-based scanning system can be used to create photorealistic 3D models. These models can be used by most 3D applications such as 3D Studio Max and Google Sketchup. The 3D-360 architecture is a “Cheaper, Faster, Good Enough” alternative to laser scanning. We are currently refining prototypes to achieve the right balance of scanning speed, reliability, and manufacturability. Once a robust system has been built and proven with field tests, we plan to license the technology to a company that is able to commercialize the system and defend the intellectual property globally.
Steuart Systems History
2010 Jan: Prototype-4E BINGO! The new pattern projection system enables the best 3D reconstruction in over 18 months.
2009 Dec: Prototype-4D combines the best of 4B & 4C.
2009 Oct: Prototype-4C adds multispectral monochrome image capture to the system.
2009 July: Prototype-4B has ten cameras and upgrades system frame to more manufacturable precision machined aluminum frame.
2008 Dec: 3D-360 patent awarded in the US. Patents for other countries are still pending.
2008 Apr: Prototype-4A: New prototype family based on carbon fiber frame, LED pattern projector, and two custom cameras.
2007 Jun : Prototype-3.3 upgraded pattern projection used for IEEE Paper.
2006 Dec: Prototype-3.0 consists of eight Canon 5Ds with Xenon pattern projector on a rigid aluminum frame.
2006 Aug: Prototype-2 consists of eight Canon 5Ds mounted on a rigid aluminum frame.
2005 Dec: Prototype-1 consists of two Canon 5Ds mounted on a rigid aluminum frame.
2004 Sept: Presented 3D-360 concept at National Defense Industry Association (NDIA) even on Emerging Technology in Virginia
2003 Jun: Filed patent for the Omnidirectional Stereoscopic Camera System: the 3D-360
2002 Form Steuart Systems LLC and begin collaborating on photorealistic 3D scanning & model creation
Before Steuart Systems
1999 Started using Apple’s QTVR to make panoramas for early computer Virtual Reality (VR). I call a 360 degree panorama a 2D-360.
1987 to 2002: Skip Steuart was a systems architect responsible for integrating computer and communications systems for a geographically disperse 500+ person company.