Development Timeline

March 3rd, 2010

Overview


Steuart Systems is in the final stages of R&D for the patented omnidirectional stereoscopic camera system: the 3D-360. This camera-based scanning system can be used to create photorealistic 3D models. These models can be used by most 3D applications such as 3D Studio Max and Google Sketchup. The 3D-360 architecture is a “Cheaper, Faster, Good Enough” alternative to laser scanning. We are currently refining prototypes to achieve the right balance of scanning speed, reliability, and manufacturability. Once a robust system has been built and proven with field tests, we plan to license the technology to a company that is able to commercialize the system and defend the intellectual property globally.

Steuart Systems History


2010 Jan: Prototype-4E BINGO! The new pattern projection system enables the best 3D reconstruction in over 18 months.

2009 Dec: Prototype-4D combines the best of 4B & 4C.
2009 Oct: Prototype-4C adds multispectral monochrome image capture to the system.
2009 July: Prototype-4B has ten cameras and upgrades system frame to more manufacturable precision machined aluminum frame.

2008 Dec: 3D-360 patent awarded in the US. Patents for other countries are still pending.
2008 Apr: Prototype-4A: New prototype family based on carbon fiber frame, LED pattern projector, and two custom cameras.

2007 Jun : Prototype-3.3 upgraded pattern projection used for IEEE Paper.

2006 Dec: Prototype-3.0 consists of eight Canon 5Ds with Xenon pattern projector on a rigid aluminum frame.
2006 Aug: Prototype-2 consists of eight Canon 5Ds mounted on a rigid aluminum frame.

2005 Dec: Prototype-1 consists of two Canon 5Ds mounted on a rigid aluminum frame.

2004 Sept: Presented 3D-360 concept at National Defense Industry Association (NDIA) even on Emerging Technology in Virginia

2003 Jun: Filed patent for the Omnidirectional Stereoscopic Camera System: the 3D-360

2002 Form Steuart Systems LLC and begin collaborating on photorealistic 3D scanning & model creation

Before Steuart Systems


1999 Started using Apple’s QTVR to make panoramas for early computer Virtual Reality (VR). I call a 360 degree panorama a 2D-360.

1987 to 2002: Skip Steuart was a systems architect responsible for integrating computer and communications systems for a geographically disperse 500+ person company.

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