Photorealistic Digital 3D Model Creation

Practical photorealistic 3D capture and display has been an elusive goal since the first stereoscopic viewer was built in 1838. Because of the rapid evolution of digital camera technology over the last ten years, automatic 3D capture and display has finally becoming a practical reality. The current prototype combines our patented omnidirectional stereoscopic camera system with mature machine vision algorithms, standard 3D modeling tools, and current computer video display hardware. We are improving the quality of our 3D output by enhancing camera optics and speeding up image capture. We are also writing custom software to enhance the compatibility of our 3D output with mainstream 3D software like 3D Studio Max, Google Earth, and Google SketchUp. Contact us if you would like early access to this emerging technology.

Omnidirectional Scene Acquisition IEEE Research Paper

Digital 3d/360 Degree Camera System Patent

Pattern Projection

October 25th, 2008 No comments


I spend most of my day trying to make noise-free images, so it is no suprise that I am also interested in the opposite. Our new camera for Proto-4B can capture nearly 10 frames per second for hours. Now that we have the speed I need we will tune the exposure routines (next week’s work).

Prototype 4A Scan

August 9th, 2008 No comments

Nick sat patiently while he was scanned with Proto-4A.

3 shots merged with XFuse: an OSX front end to Enfuse/Enblend. This might be my new HDR tool of choice.

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Lens Testing with Laser

July 21st, 2008 No comments

I’m using a laser from Home Depot to roughly characterize a lens for Prototype 4B of the 3D-360 scanner. The lens looks like HAL from 2001.

Google Sketchup Basecamp

June 14th, 2008 No comments

From June 11 to 13 Google hosted a 3-day training called SketchUp Basecamp. About 400 people from all over the world all gathered to learn about the 3D visualization techniques of SketchUp and how to integrate the 3D models into Google Earth. We spent most of our time on this patio and in the buildings that you see.

Inspired by Google’s global perspective, I decided to make a Google-centric version of a “Google Earth.” I stiched 18 images together to make a spherical panorama, and then warped the image to form a globe. This is a first draft, and I plan to post a better HDR version without the tripod and shadow once I get back home.

The stitching errors have been removed, and HDR & tone mapping have improved the details. There will probably be a V6 with a few more tweaks. A little more sky would be nice, and there are some HDR artifacts in the lower left.

54 shot panoramic HDR.
3 sets of 18: -2, 00, +2

May 19th, 2008 No comments

Self portrait in the calibration lab made during a test of new software. When this picture was taken the new code was in a user hostile pre-alpha mode. I like the noise and banding effect even though it was caused by a bug that we fixed the next day.

The system is now producing low-noise 5MP color images that are over 16 bits deep. Unfortunately the lenses are now the weak link. Once the custom lenses are built and installed (April 2009) I will begin posting the results.