Photorealistic Digital 3D Model Creation

Practical photorealistic 3D capture and display has been an elusive goal since the first stereoscopic viewer was built in 1838. Because of the rapid evolution of digital camera technology over the last ten years, automatic 3D capture and display has finally becoming a practical reality. The current prototype combines our patented omnidirectional stereoscopic camera system with mature machine vision algorithms, standard 3D modeling tools, and current computer video display hardware. We are improving the quality of our 3D output by enhancing camera optics and speeding up image capture. We are also writing custom software to enhance the compatibility of our 3D output with mainstream 3D software like 3D Studio Max, Google Earth, and Google SketchUp. Contact us if you would like early access to this emerging technology.

Omnidirectional Scene Acquisition IEEE Research Paper

Digital 3d/360 Degree Camera System Patent

Light Engine Testing

January 18th, 2009 No comments

This low power version of the Light Engine is only about 1/20th the intensity of the full system, but that one will not be ready until late February.

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Light Beam Projection

January 17th, 2009 No comments

The Light Engine produces fairly collimated light.

Partially Illuminated Light Engine

December 4th, 2008 No comments

The latest version of the omnidirectional stereoscopic camera system needs LOTS of light, so we made a Light Engine. Here’s a picture of it in action. It is VERY bright. I took this picture by pointing the camera in the general direction of the Light Engine while looking the other way.

If you happen to stare into the light engine with one eye…..
=:-o
Use remaning good eye to find the power switch & turn it off.

Categories: Light Engine Tags: ,

Pattern Projection

October 25th, 2008 No comments


I spend most of my day trying to make noise-free images, so it is no suprise that I am also interested in the opposite. Our new camera for Proto-4B can capture nearly 10 frames per second for hours. Now that we have the speed I need we will tune the exposure routines (next week’s work).

Prototype 4A Scan

August 9th, 2008 No comments

Nick sat patiently while he was scanned with Proto-4A.

3 shots merged with XFuse: an OSX front end to Enfuse/Enblend. This might be my new HDR tool of choice.

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